Welcome our new ES5 Overlords
While we constantly pay attention to new utility libraries, MVC frameworks, and other well-publicised tools, most of our non-library coding hasn’t changed since ES3.
We’re missing out: beyond the obvious, there’s a world of interesting stuff you can and should be doing with ES5: safe extension of inbuilt methods, mechanisms for live binding data and DOM, and a whole host of techniques to make your code shorter and more readable. Best of all, it’s already built into your browser and node.
Using Web Components in Production
Web Components are like Lego bricks. Easy to assemble and every piece simply fits together. But there is even more to it. Being able to create your own HTML-Tags with encapsulated style & logic changes the way you think about structuring your web applications. Get a sneak peek on how to develop scalable & maintainable applications in the future.
No More Pyramids – Tools for keeping callbacks neat
Handling heaps of IO isn’t fun if the code gets ugly - see how you can make node look as beautiful as it performs!
BonsaiJS – A Graphics and Animation Library
Developing interactive and beautiful apps and websites has been difficult and limited in the past - if you wanted to go fancy, Adobe Flash was the way to go.
Abusing Firefox OS and HTML5 games for fun and profit
Learn about Firefox OS mobile system, Firefox Marketplace and a concept of developing mobile HTML5 games easily and getting a bucket load of money out of it.
HTML Hypermedia APIs and Adaptive Web Design
Hypermedia APIs are receiving increased attention. First, I will show you why and when HTML is a good choice as a media type for your API. A hypermedia API should expose use cases. If these are specific enough (and if you choose HTML as the media type), you are close to the “mobile first” web strategy. And, correspondingly, mobile first” is close to the idea of HTML hypermedia APIs - your API can be your web site and vice versa!
But the mobile experience by itself is often not enough. Adaptive Web Design is a set of patterns that adhere to the Progressive Enhancement principle and we can use AWD to get better experiences for more capable devices. The “conditional lazy loading pattern is especially interesting for our purposes.
Heroku-like deployments in your pocket with Dokku
Dokku is a smallest ever PaaS you ever seen. It’s created by Jeff Lindsay, powered by Docker and written ~100 lines of shell script.
This is brilliant hack, very interesting to look inside, but it also provides huge value for developers.
In this talk I gonna describe Dokku magic behind as well as show how to build own PaaS for Node.js applications in minutes.
Bitford: A streaming BitTorrent client for Chrome
With Chrome Packaged Apps and Mozilla Open Web Apps, desktop apps can now be written in HTML & JS. Apart from cosmetical distinction, these apps gain a number of privileges over conventional Web apps.
This talk focuses on the fileSystem and socket APIs for a polished attempt at bringing the Internet’s best media distribution system back to the browser: Bitford, a BitTorrent client running as a Chrome Packaged App.
I will detail some practical techniques for processing binary data streams. Necessary information about BitTorrent will be provided. Then I am going to talk about ways to facilitate streaming to HTML5 media elements as soon as particular data is available and verified. That means: load a .torrent and start playback almost immediately!
The Web Audio API allows to create, to manipulate and to mix sounds right from the browser. Many highly interactive and novel experiments have been created, which enable everyone of us to make music even without any musical experience. Adding the Gamepad API to the experiments even enriches the user’s experience in exploring the music creation process.
This talk will show the basics of dealing with both APIs and it will contain experiments that show how well both APIs go together.
60 FPS Retro Gaming on Mobile
Born as an interpreter, jsSMS is now a hybrid emulator for Sega Master System and Game Gear. It makes uses of static and dynamic recompilation, and fall back to a classical interpreter if required.
The ultimate goal is to provide full speed for retro gaming on mobile browser and web app!